Hexagonal & square tile grid system with three.js
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Updated
Jun 15, 2021 - JavaScript
Hexagonal & square tile grid system with three.js
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
Hexagon bookmarks accented with a chosen colour. Customise the layout, style, background and bookmarks with hexagonTab.
Hexagonal grid toolkit for Godot 4.6+ with coordinates, pathfinding, flow fields, rendering, camera controls, and save management. The foundation for any hex-based games
⬡ Quebec Hexagon GeoJSON Tiles (with example usage in R)
A CLI tool that generates hexagonal grid tessellation images.
Hexagonal Grid Visualization
PIXI.js + React hex-grid tactical battle sandbox — procedural strategic/tactical worlds, a pure-function battle engine, 5 motion modes, and a defendHeight formation system.
3D-printable aerial miniatures wargame with dragons, hex terrain, vertical movement, and complete rules/STL files.
Topology-driven p5.js maze lab exploring computational form, structurally honest generalization, and governed AI workflow
Rule-faithful Python simulator, search baselines, and RL experiments for a stochastic solo hex-based tactical wargame.
https://peter-n-klein.github.io/Pathfinding-Visualizer/ Visualizes pathfinding algorithms over 4, 6, and 8 sided grid types. Included functionality for visualizing pathfinding of multi-cell units and formations. Inspired by Clément Mihailescu's visualizer here: https://clementmihailescu.github.io/Pathfinding-Visualizer/#
hex grid orchestrator + automation
A hex-grid component from Vanduo Framework
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