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peppermint

straightforward Filament-based PBR shader targeting Unity's BIRP and URP pipelines, intended for VRChat/BasisVR avatar usage.

"features"

notes

features are sparse, this is meant to be a personal usage shader first and foremost; feel free to open issues/prs with reasonable intent.

this shader is meant for "client" usage, a.k.a. dynamic player objects/avatars; it does sample from light probes and additional dynamic-lighting systems (refer "features"), but it does not sample baked world lightmaps and should not be used for world projects.

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Filament based PBR shader for Unity's BIRP & URP

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