I'm Aditya, a gameplay programmer focused on building responsive, systems-driven games.
I work primarily in Godot 4 / GDScript and have shipped multiple games solo handling gameplay systems, enemy AI, and game feel end-to-end.
- Enemy AI โ state machines, patrol logic, vision detection, chase/disengage
- Gameplay systems โ interaction frameworks, RNG-driven puzzles, player mechanics
- Game feel โ camera work, animation programming, audio sync
- 3D pipeline โ asset integration from Blender into Godot
- Engine: Godot 4 / GDScript
- Scripting: Python, C# , Gdscript
- 3D: Blender
- Version Control: Git / GitHub
๐ Delhi, India ย |ย ๐ฎ itch.io ย |ย ๐ฉ adityadevworks@gmail.com