Command cycle#6456
Conversation
file for the main cheat to be able to repeat commands in a specified pattern
- Created CommandCycle module to execute a list of commands sequentially with custom delays. - Added options for custom delays, default delays, looping, and disabling on server leave. - Registered the new module in Modules.java.
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personally, i think setting UIs that are based on string parsing is bad UX |
- Support multiple delays per command (uses the last [delay] found) - Made default delay configurable in settings - Better command parsing and cleaning - Improved description and default values"
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Thank you for the feedback! I understand your concern about string parsing not being the best UX. I deliberately chose this approach to give users maximum flexibility with delays. Recent improvements:
In my opinion this gives more power and keeps the UI compact compared to having many separate setting fields. I'm happy to change it if you have a better suggestion though! |
ai slop is discouraged, especially when it makes things worse like it just did here |
Type of change
Description
Added a new module called

CommandCycleto the Misc category. This module allows players to execute a list of custom commands sequentially with specified delays (e.g.,/spawn [5],/home [10]). It includes configurable settings for a default delay, looping the sequence, and automatically disabling the module upon leaving the server.Reasoning: This feature provides a highly requested utility for automating repetitive server tasks and navigation sequences in a clean, user-friendly way.
Related issues
None.
How Has This Been Tested?
Tested locally in a Minecraft development environment. The module successfully parses custom delays from the string list, executes commands safely via ChatUtils, counts down ticks accurately, and toggles off correctly when looping is disabled or upon disconnecting from the server.
Checklist: