I'm a systems-focused software engineer and modder specializing in C-family languages, high-performance architectures, and deep backend optimization. I build tools and game modifications designed to eliminate overhead, maximize thread efficiency, and ensure systems run smoothly under extreme loads.
- Languages: C#, C++, C, Java, JavaScript
- Infrastructure & DBs: SQLite, Cloudflare Tunnels, Local-First Architectures, Sql Server
- Specialties: ASP.NET Core, .NET Core, .NET Framework, State-driven memory profiling, custom API design, cache invalidation architecture, and Harmony patching.
- RandomSteamGame — A high-performance Steam library discovery utility. Re-engineered from the ground up to utilize a local SQLite stack and Cloudflare Tunnels to entirely bypass external API rate limits.
- RimWorld - Replace Stuff Performance Edition — A complete architectural overhaul of structure replacement mechanics. Replaced leaky event-driven tracking with an O(1) Least Recently Used (LRU) sliding window cache backed by
System.WeakReference<Thing>to guarantee a zero-leak memory footprint.
"If someone has to fork my repo, configure their own network plumbing, and pay out-of-pocket to host it just to avoid paying a subscription... they've earned it. Keep it open, keep it fast."



